I always review a game in Gameplay, Hobby, and Lore. The detail of Victory at Sea is what makes it so fun, in my opinion, and the gameplay.īut I’m getting ahead of myself. The book is enormous partially because it is full of scenarios, but mainly because it spend more than half of those 280 pages listing every single boat ever to enter the sea in World War Two (and some that never got out of drydock, but are included nonetheless). What makes the Victory at Sea Core Rule Book so big–and so cool–is that it is made by someone who knows history, who loves history, and who wants to tell everyone about history. And the amazing thing is that I learned the game not through this massive tome but through the 20-odd page booklet included in the starter set. That gives any Warhammer core rule book a run for its money. The rulebook for this game–the core rule book–is just shy of 280 pages. The reason that my dad would love it, and that I am also fascinated by it, is the rule book (which does not come with the starter set but is an extra $63 on Amazon).
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